Say what you want about The Last of Us, but what the game got right was its immersion. The constant tension, danger and, at times, isolation made you crawl your way through the game carefully and slowly, cutscene to cutscene. A lot of people wanted more and they got some last February in the form of Left Behind Downloadable content. Is it enough to satisfy the hunger, or should you keep moving? (Warning: Spoilers for the main game follow)

The add-on takes place between the Fall and Winter acts of The Last of Us. With the main protagonist Joel wounded and barely alive, his sidekick Ellie sets out to find medical supplies. While she’s at it, she has flashbacks of the night she and her friend Riley got infected, showing us how it all began for the teen. While the two side stories themselves are great in their atmosphere and differences from one another (see below in gameplay description), the parallel pacing doesn’t work in their favor; it’s confusing to crawl carefully through snow and infected at one section, only to have the game expect you to be making all kinds of noise in the next. If you can look past that, though, the great writing and subtle differences between little girls having a fun night and a mature teen trying to save her mentor create a very rare experience. One other sore spot is that the flashback story feels unfinished. But how exactly so I won’t spoil.


These differences play even a bigger role in gameplay. With Riley (Ellie’s friend) you will mostly walk around, throw bricks at car windows, fight with water guns and otherwise play and have a post-apocalyptic equivalent of a girls’ night at the mall. Alone you’re back with TLoU’s roots – careful crouching, tactical combat, resource management and so on. The contrast is stark and confusing, especially the first time you play. Not having a weapon in the flashback sections takes away from the relaxed tone, since you’re so used to be ready for combat at all times in the main game. And just as you feel ready to have some fun, you’re back alone fighting the infected.

Since this is DLC, there’s not much to talk about in terms of presentation. If you liked TLoU’s decaying urban landscapes and malls, you’ll feel right at home. They look and feel used, old, unsettling. The ambient sound always has you checking for threats, even though when they come, you’re never ready. The voice acting is stellar as always, although yours truly failed to see why Troy Baker was credited with voicing Joel, since no new lines of dialog are heard from him throughout the 2-hour experience.


Is Left Behind a good enough reason to dive back into the cordyceps-infested USA? It depends. If you’re able to look past questionable pacing, conflicting tones of the segments, unfinished origin story and short completion time, then download Left Behind right now. If not, it’s best to hold out for a sequel. It’s a dangerous world in there.

Reviewed on: PS3 Slim 160 Gb, Acer S235HLbii 1080p Monitor.

The Last of Us: Left Behind DLC Review
Great atmosphereLots of variety in gameplay
Confusing pacingHalf-finished story
7Overall Score
Reader Rating 4 Votes
  • DNA

    One of your main cons is that its a half finished story but you won’t explain why. Incredible!
    I’m sure you’ll try and explain that away by saying you don’t want to spoil the story but its the basis for half the negative aspect of the game, so fuc***ing explain it and if you’re worried about spoilers then add a little disclaimer.
    Also stop referencing that you will go into more detail about something in a different section. You didn’t exactly write a 10.000 page thesis. It’s not challenging to read through your puny review and not get lost.. And if you absolutely must mention sections then add the damn section by using header to break down the review into…you guessed it…. sections!
    Hack writer is a hack writer is a hack writer. And you, sir, are one of them.

    Review of this reviewer: 3/10 but I won’t say why. I don’t want to spoil it for you.

    • Andrey Zhirinovskiy

      Fine. You don’t get to see Riley turn, You don’t see how Ellie ends up with Marlene and basically, you don’t see the prequel tie together with the game. We see hints and unfinished lines. And the solo section at the mall, while entertaining, feels like a filler and only survives on contrast with the other story.
      Also, thanks for the criticism. Although I don’t understand what a hack writer is. Care to enlighten me?

  • David C

    I never found them to be particularly at odds with one another in a negative way. Personally i feel that it added something more to it and allowed the moments to resonate a little deeper.

    The stark reality of the outside world as we, both the player and Ellie, had come to know it contrasted against the lack of true knowledge of the dangers that are lurking and the glimmers of being able to have a childhood freedom that the player likely once had. They play of each other wonderfully.

    Also it’s a shame that you feel that it wasn’t important enough to discuss the additions to the combat sections. The ability to use the bricks and such to lure the infected towards the hunters was a great tool and adds a different element that was never explored in the main story.

    Barring the price and considering the content and the quality i would personally consider this no less than a 9/10.