See all reviews of The Adventures of Supergirl (6)

Someone from Supergirl’s past is back to teach her a few lessons. Not so weird, until you realize her mother sent her! Cue the dramatic music and ask the question, is it good?

Adventures of Supergirl #6 (DC Comics)

So what’s it about? The official DC synopsis reads:

Who is Supergirl? Kara Danvers has learned a lot about her super-abilities, her strengths as a friend and as a sister, her love of being human and alien at the same time. And now she’ll need to pull it all together to defeat her most dangerous foe to date!

Why does this book matter?

Writer Sterling Gates has made Supergirl interesting, fun, and compelling. Her past is literally coming back to attack her and they’re using a prison of supervillains to sling shots. This is a digital first series intended to be read on a tablet and each issue is actually two digital issues slapped together typically drawn by two artists (although this one happens to have only one). Now that’s variety!

Fine, you have my attention. What’s good about it?


Start with the fists not the thighs!

The coolest element of this issue is how Supergirl uses her noggin to defeat her foe. I’ll say no more to avoid spoilers, but it’s telling she enters the fight in the opening pages of this issue referring to the hour the villain gave her to set up. Dropping this detail so early makes the reader wonder throughout the issue what she could have done to prepare. Gates has set up quite an impossible foe for Supergirl to defeat so it’s quite exciting to see how she does it in this issue.

Said plan brings together a lot of elements that have popped up in earlier issues. That makes this issue rewarding for folks who have been reading all along. It’s also a nice way to conclude the story arc and have “The End” feel like a good one.

Overall artist Emma Vieceli draws a good Supergirl. The cape, costume, and all her emotions are easy to read and fun to look at.

It can’t be perfect can it?

It’s hard to read this and not think it was a bit rushed. The art doesn’t always hold up, with backgrounds and environments looking a bit shoddy or half done. Rampage must be a tricky character to draw too, since she comes off as comical at times (a problem I’ve noticed in previous issues of this series). This lacking element doesn’t help sell the emotional moments for the character.

The pacing of the issue feels too jam packed too. Maybe it’s due to the digital format (and how each of the pages is really two pages of the tablet edition) and this issue essentially being two issues in one, but it doesn’t flow quite as nicely as it should. The first half clearly deals with the Rampage portion and the second a Facet vs. Supergirl showdown. While the callbacks to previous issues to defeat Facet are interesting, they all happen off page and that reduces their impact.


She looks pissed!

Is It Good?

A satisfying conclusion for fans of this series. The pace is a bit wonky, and the art doesn’t hold up quite enough though, which makes this a tough sell for anyone not invested in the story.

Adventures of Supergirl #6 Review
Cool callbacks to previous issuesSatisfying endingSupergirl looks good
Environments and Rampage are iffy looking at bestPace is wonky, probably due to it being digital first
5.5Average
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