If the cover to this issue is any indication we’re about to get an introduction of another classic Hanna-Barbera character. The series has juggled many already so what’s one more, but could it make this even more convoluted? More importantly, is it good?
Future Quest #7 (DC Comics)
So what’s it about? The full summary reads:
“BEYOND BURNSIDE” conclusion! Batgirl faces down Teacher in the streets of Shanghai, but will fists be enough against the intelligence-enhanced foe? Babs will have to conquer the pathways of her own mind in order to defeat this vicious predator once and for all!
Why does this book matter?
Wacky Raceland, Scooby Apocalypse, and Flintstones are great, but if you dig Hanna-Barbera comics you gotta be reading this. It stuffs a lot of characters into one comic all intertwined in a story that has a single enemy, F.E.A.R. And that story continues here.
Fine, you have my attention. What’s good about it?
This issue opens with a U.N. meeting…how exciting…
Space Ghost has been fighting a threat that looked to be no more than a giant monster thing, but this issue sheds some light on the beast. As Johnny Quest and his family learn more we’re also introduced to Frankenstein Jr. (finally right?!). As new details are revealed, the story weaves in the Impossibles well (who were introduced in the last two issues). There’s also a fun new weapon the heroes will have in their arsenal which should add a bit of flair to the stories. All of these story elements come together to make for an enjoyable cohesive experience. Space Ghost gets a nice double page spread from artist Steve Lieber.
Mightor and Birdman steal the show as they serve as a shot of action, but also a training sequence that fleshes out Mightor’s development. He’s a bit like Shazam in some ways, so he adds a naivete nature to the superhero lineup. Their story connects well to the stakes raising turn of events too so you know they’ll be important moving forward.
The art is shared by four artists (Evan Shaner, Ron Randall and Steve Lieber with colors by Veronica Gandini) and they gel well. The art is never jarring when the artists switch off and each does well with the content they have to draw. Randall for instance, must draw Johnny Quest and the family walking about a scientific lab and they look natural in the setting. There’s a lack of action, but the science fiction elements look haunting, or epic in their size, so you’ll buy into the content.
It can’t be perfect can it?
It’s hard to shake the fact that this is a table setting issue with the first six pages doing little when it comes to action. The characters are calm and walking about, explaining what they’ve been through or what they’ve done, which is flat out boring. When the action kicks in with other characters you’ll be grateful, though the changing pace in each story makes the balance of the issue somewhat wonky. The Impossibles are strangely woven into the issue in a way that feels forced, though given the page count and the number of characters in this issue it’s not surprising.
I think it sees you!
Is It Good?
Future Quest continues to offer nostalgic style superheroes and plenty of them. This issue introduces new characters, key character moments, and a major turn for the big threat that’s been coming for a while. Overall it’s setting things up though and drags for portions of the issue.