Skybourne is about a washed up immortal who just wanted to die until his immortal sister was murdered, which gave him new reason to live. Who is the bastard that killed her, and what will it take for Thomas Skybourne to train himself to be a badass killing machine already? Is it good?
Skybourne #3 (BOOM! Studios)
So what’s it about? The summary reads:
Skybourne’s history with Merlin is revealed as he trains to defeat him.
Why does this book matter?
Aside from Frank Cho drawing this book (seriously, the guy knows how to draw muscles and cinematic art) he’s writing the damn thing too. So far the story has been plotted very well as it reveals key details that make you salivate for more. Given each issue adds new information how can you not want to learn more this week?
Fine, you have my attention. What’s good about it?
There be dragons.
Key details about the mysterious villain reveal a heck of a lot, so much so Cho requires a badass flashback sequence to convey how close the world was to ending. We also gain new information that effectively raises the stakes for next issue. There’s a heck of a lot of exposition in this issue, all of which is necessary and interesting and should keep readers interested for what comes next.
That isn’t to say there isn’t any action–Cho lays down more Skybourne training sessions with monsters. Clearly he’s very rusty, which helps sell the stakes even more when you consider Skybourne may get his ass beat. Aside from this, the mysterious villain (you learn who he is in this issue by the way) shows off how impossibly powerful he is which include dragons.
On the art side of things, Cho continues to do great work, with the dragons being a major highlight. The colors by Marcio Menyz make the faces look very real with nice depth to cheekbones and color in the cheeks. The cel-shading helps pull the characters from the backgrounds and generally there’s a nice pop to everything. Though there’s a lot of talking in this book, the blocking of the characters and panel work keeps things interesting.
It can’t be perfect can it?
It’s easy to call this an exposition heavy issue. Ultimately characters stand around telling each other things they probably should have told each other already. It puts the issue itself on pause, and while this information is interesting (and the flashbacks are a lot of fun) it’s hard to shake that feeling.
Paint don’t hurt.
Is It Good?
If you dig flashbacks, dragons, and stakes that rise as the hero stands waiting outmatched, this is the book for you. Frank Cho is building a fantasy/superhero epic that’s addictive and hard to deny.