See all reviews of All-Star Batman (14)

Grab your tea and cake, boys and girls, because it’s the Mad Hatter’s time to shine in Part 3 of Ends of the Earth.

All-Star Batman #8 (DC Comics)

Observations

  • If anyone can make sure capes are still cool, it’s Batman.
  • I’m not sure what’s more frightening: Mercenaries that can make themselves look like your allies or robotic lawn flamingos.
  • Finger Avenue. Heh.
  • Things I never thought I’d wonder about: Alice in Wonderland themed safe words.
  • Batman on drugs is never a good thing.
  • This sounds like the argument I have with myself every morning when the alarm goes off.
  • A very important date, indeed…

The Verdict

All-Star Batman #8 provides the most connective tissue we’ve had for the Ends of the Earth story arc. While the issue stands well enough on its own, it also gives some much needed context to what we’ve watched transpire over the last two issues.

Unfortunately, the story suffers from an ending that was pretty much a forgone conclusion. I won’t spoil it here, but Mad Hatter’s stylishly executed plan to make Bruce lose his mind is as implausible as it is crazy.

Plenty of comics and shows have done this type of story before—including one of my all time favorite episodes of Buffy the Vampire Slayer. Admittedly, I like the atmosphere Snyder creates for his tale more than most. Maybe I’ve just seen this sort of tale so many times before that it doesn’t have the same effect that it used to.

That being said, Batman does have a couple of great/potentially all time classic lines, the best of which involves “convincing” Jervis to see things differently. The art by Giuseppe Camuncoli is superb, particularly when things start getting weird. Also, I’m not sure the Mad Hatter has every looked more terrifying or intimidating.

In the end, this story doesn’t meet the exceptional heights that its predecessors did, but it’s still a fun and trippy journey down the rabbit hole.

All-Star Batman #8
Is it good?
A stylishly executed, but ultimately predictable story.
While the issue stands well enough on its own, it also gives some much needed context to what we’ve watched transpire over the last two issues.
The art by Giuseppe Camuncoli is superb, particularly when things start getting weird.
Batman has a couple of great/potentially all time classic lines, the best of which involves “convincing” Jervis to see things differently.
The ending of the story is a forgone conclusion--stylishly executed, but also so improbable that you're never worried that it's real.
6.5
Good
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