The He-Man/Thundercats mini-series draws to a close. After the Thundercats cross over to the alternate dimension where Eternia is located, two of the mightiest cartoons to grace the airwaves of the 1980s finally got the crossover that was long past due. Of course, what would a story be without conflict? You quickly find out this comic isn’t all after-school sunshine and rainbows like the cartoon. More adult action graces the panels, where He-Man knocks the teeth out of bad-guys and henchmen are actually killed. The real menace is the team up of He-man and Lion-O’s arch-nemesis Skeletor and Mumm-Ra. This issue picks up where we last left off: a resurrected He-Man and new buddy Lion-O race back to Eternia to save Castle Greyskull from the villains’ combined might. Will they make it in time? Is it Good?
He-Man/Thundercats #6 (DC Comics)
Last issue was a Battle Royal featuring every Master of the Universe and Thundercat against Mumm-ator’s colossal dark-god minions. There were plenty of crossover team ups of the series’ secondary characters. By the end, it wasn’t looking great for the good guys. As the final chapter kicks off, He-man and Lion-O arrive as the cavalry, however, they are shocked at what they find.
Writers Rob David and Larry Goldfine must have had some fun writing this one. Taking the action inside of Castle Greyskull, longtime fans finally get the answer to what the “Power of Greyskull” really is and why Skeletor has been such an asshole about getting his hands on it. Instead of a regular face-off, the battle is a time and dimension jumping brawl.
Having reviewed the whole mini-series, it was a nice surprise to see the writers add something new to the storytelling. There was certainly more humor in this one, with both He-Man and Lion-O making self-referential wisecracks that they speak in a noticeably smaller font size, as if under their breath. It sometimes broke the fourth wall and often gave a tip of the hat to the TV series. I had to go back and reread the text the first time I came upon such an example to make sure I read it right, because that type of humor certainly wasn’t prevalent throughout the series. Even as it was set against the backdrop of the dramatic last battle, it fit in well with the sometimes corny or overly forthright tone of the dialogue the main characters use, which seems lifted straight from their 80’s TV roots. There are also a few easter eggs, such as an alternate dimension which sees that planet’s Prince Adam filling the role of one of DC’s most famous heroes.
I’ve liked the art by Freddie E. Williams II throughout the whole run–every character isn’t just a dead ringer for the material it’s based on, they’ve never looked better. There are a couple of great splash pages that appear towards the end of the book that are crammed full of characters and detail, which looked really amazing. Highlighting his work, Jeremy Colwell’s colors are once again very dynamic and rich, as they have been the whole series. His use of light, particularly in fight scenes with power blasts and magic beams, looks like it’s full of real energy and helped give the comic a definitive style throughout its issues.
Is It Good?
It looks great and managed to have a surprising tone, which set its final confrontation apart from the other five issues full of battles. I enjoyed the bits of humor sprinkled throughout and feel it’s a tone they should keep if this same team ever expands on the series in the future. It was a good conclusion to a comic that I was surprised to find more enjoyable and entertaining than the base material would suggest.