Another beautifully drawn, by-the-numbers adventure that feels like a chore to read.
Another week, another witness being sought for the trial of Krang. Considering how little I’ve enjoyed the previous three installments (all by different/very good creative teams), the law of averages says I pretty much have to like this one…
First Read Reactions
- At this point, why are the Turtles surprised at a city with alien architecture? It’s not like they haven’t seen weirder stuff just in the last few weeks.
- Oh nice. The Turtles are looking for Howard the Duck.
- (But seriously, it is pretty cool seeing Ace Duck show up in this series).
- Again, why are the Turtles surprised that the guy who’s picture clearly showed him looking like a duck IS A FREAKING DUCK?
- Thank goodness Hakk-R showed up. Things were starting to get boring.
- Wow. Mikey might actually have a legit gambling problem.
- Once again, Raphael must be angry–even if it doesn’t make sense for him to be that way–because it’s his defining character trait.
Okay, this series must just not be for me.
Despite some gorgeous artwork by Chris Johnson and the appearance of a classic(ish) character, TMNT: Dimension X #4 was a predictable and fairly boring read.
There was a really cool moment involving the flashback to Ace’s past, but beyond that, the script seemed predictable and dull. Even the fight scene with Hakk-R feels like a by-the-numbers-sequence, right down to the telegraphed rescue.
In this issue’s defense, however, it wasn’t a complete dud like the last couple installments. It just wasn’t that good, either. It’s probably time that I tap out of this series since it clearly isn’t to my taste. With so many different (and talented) creative teams working on it, TMNT: Dimension X is bound to appeal to some folks–just not me.