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Is It Good? Star Wars: Legacy #6 Review

Typically when a story arc ends in a comic series there’s a quieter issue to set the tone back to zero and calm the readers down. God knows if every issue was climax after climax children might drop dead out of joy! Won’t somebody please think of the children? Well, Star Wars: Legacy has just such an issue this week… is it good?

Star Wars: Legacy #6 (Dark Horse Comics)

Missed our review of the issue #5? Check it out here.

Last issue, Ania Solo helped save a whole lot of folks from one of the most powerful Sith left in the universe. He calls himself Darth Wredd, and he’s got a partial cyborg face and a whole lot of pent up anger. He came close to killing Imperial Knight Jao Assam but his Master Yalta Val saved the day. This issue is a turning point which redirects Wredd, sets a tone for Assam and further complicates Ania’s storyline.

There are two very interesting elements writers Corinna Bechko and Gabriel Hardman introduce this issue which should make the next story arc incredibly memorable. First of which is Wredd’s ultimate goal as he’s been killing off Sith. Say whaaaaaaaaat? He’s not a good guy is he? It wouldn’t be that he has come to the conclusion the only way for a Sith to succeed is to have a master and apprentice is it? Only two Siths can achieve the greatness of Darth Vader and the Emperor? That’s madness, but also pretty darn cool since it ties into the original series. It’s possible Bechko and Hardman have a plan with this next storyline to outline why Darth Vader and the Emperor worked so good as a team of two.

The second interesting element is a potential Jedi turning to the dark side. I won’t ruin it here, but to read an ongoing series focusing on a Jedi turning evil (without anyone asking “Where’s Padme?”) is exciting.

You’ll note I haven’t really talked about what actually happens in this issue and that’s because it’s mostly meh material. There’s a lot of talking heads, a lot of recap, goodbyes and farewells; namely there’s a lot of not a lot happening. Obviously there’s some character building going on here as well as dealing with the fallout from the last issue, it’s just unfortunate there could be something for these characters to do besides mill around.

There’s a lot of talking heads, a lot of recap, goodbyes and farewells; namely there’s a lot of not a lot happening

The art has also changed hands, from Hardman to Brian Thies, and while Thies continues the gritty and dark style Hardman has used in the previous issues, it’s not as clean or interesting. It certainly tells the story, and the script isn’t doing him any favors with all the talking heads, but even so there are a few panels in particular where it could have been dark and brooding but comes off as messy and occasionally confusing.


  • Story elements are exciting and will assuredly make you come back next month
  • Messy and sometimes confusing art
  • Too much talking heads scenes

Coming from someone who really dug the balance between action and characterization in the previous issues I was let down by this installment. If you’re in love with the characters you’ll probably love this issue, because it’s all about who they are now, where they stand after the climax last month and where they’re potentially going. Wredd is basically a caricature of a villain though, so continue to not expect much from him.

Is It Good?

Nah. A bit of a misstep with some seeds planted that should make for a killer story arc in coming months.


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